
Tropical Island
Task
Experiment with the Brushify - Tropical Pack to create a small beach scene
Inspiration and origin
I saw a video by joe garth creator of Brushify go through his work process on creating tropical islands and wanted to try it as I had never seen a project that large in scale done so quickly and easily.
I had also just finished playing far cry 3 for the first time and so decided to throw in a small reference to it.
Software used
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Unreal Engine 4.25
Unreal was used to procedurally generate all the trees and assemble the scene as a hole.
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Blender
Blender was used to model the knife seen at the end of the video.
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Mixer
Mixer was used to quickly texture the knife seen at the end of the video.
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Gaea
Gaea was used to generate a height map which could then be used to generate the terrain in the scene.
Unreal addons
Brushify - Tropical Pack
Brushify - Environmental Shader
Final version
With all that said, below is my final render